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Project Management Formulas
2010 - Making Games Magazine
In the everyday life of a project manager, it is difficult to work with fixed key figures or standardised values. Nevertheless, they do exist: project management formulas that can be applied meaningfully in practice.
Making-of: Paraworld Intro
2006 - Making Games Magazine
One of the most elaborate German game productions during its days deserved an equally elaborate render intro. In this report, art studio Pendulum and developer SEK give an insight into how the intro came about.
Pre-Production Deliverables
2021 - Making Games Magazine
In this article, I tried to give an overview of all the essential materials that are usually created in the pre-production phase in coordination between the development studio and
the publisher.
Rules for Pre-Production
2008 - Making Games Magazine
Written together with Oliver Staude-Mueller, this article was published as a kind of guide to game pre-production, a phase whose importance is often underestimated by video game developers and publishers alike.
The importance of Pre-Production
2021 - Making Games Magazine
The main objective of a pre-production is to define all the requirements and goals for the actual production phase of the game. But why is it so essential in game development to spend enough time figuring everything out before you actually starting to build it?
Pitching like the Pros
2021 - German GAME Association
This article was published in the Start-Up Guide of the German GAME Association. With
this guide, the association wanted to help developers to make to make the start of their career as pleasant and carefree as possible.
About Crunch
2020 - GAIN Magazine
This article was part of a guest column in the German GAIN magazine, which focussed on working conditions in the games industry. I was joined by Kai Bodensiek, Bob Bates and Tanya X to answer questions about crunch.
Three different Development Studio Models and their specific Challenges
2012 - Making Games Magazine
Small teams, small problems - big teams, big problems? This article looks at the anatomy of three different developer studio models.
Typical Project Lies - Part 04: Collaboration with the Publisher
2007 - Making Games Magazine
The pitching phase was successful, the publisher has been found. But the ink has not yet dried on the contract and the problems continue.
Typical Project Lies - Part 03: Project Planning in the Pitching Phase
2007 - Making Games Magazine
In the third part of the series, we look at the type of project lies that usually appear right at the start of the project: those in the pitching phase.
Typical Project Lies - Part 02: More about why project planning fails
2007 - Making Games Magazine
After the first part of the series dealt with mistakes in project management processes, this time we take a look at the role of the project manager.
Typical Project Lies - Part 01: Why project planning fails
2007 - Making Games Magazine
Anyone who has ever had to deal with project planning in games development will think they know: It doesn't work anyway!