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When [...] hits the fan
2018 - 4C:Prague
This is a video recording of the lecture Ralf gave at 4C:Prague Developer's Conference in Prague, together with Vera Frisch. It contains best practices for development studios on how they should respond when things literally come to a head.
Anatomy of a modern Game Design Document
2016 - 4C:Kyiv
This is a video recording of the lecture Ralf gave at 4C:Kyiv Developer's Conference 2016 in Kiev, together with Vera Frisch. It shows different approaches as well as individual advantages, disadvantages and potential pitfalls of certain methods.
The Making of Spellforce
Galileo/Pro7-TV
German science TV-Show "Galileo" looks behind the curtain of the development of "SpellForce - The order of Dawn".
So you want to be a Producer
Extra Credits
Extra Credits takes a closer look at one of the videogame industry's less-appreciated roles: the Game Producer.
The Pre-Production Problem
Extra Credits
Extra Credits answers the question why game development really needs to start making a proper time for pre-production.
+1000 XP: A life in the games industry
2019 - Macromedia University Magdeburg/Germany
In this lecture in the game lecture series +1000XP Game Lectures at Macromedia University of Applied Sciences Leipzig Campus, Ralf gives students tips for a career in
the games industry.