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When [...] hits the fan

2018 - 4C:Prague

This is a video recording of the lecture Ralf gave at 4C:Prague Developer's Conference in Prague, together with Vera Frisch. It contains best practices for development studios on how they should respond when things literally come to a head.
Anatomy of a modern Game Design Document

2016 - 4C:Kyiv

This is a video recording of the lecture Ralf gave at 4C:Kyiv Developer's Conference 2016 in Kiev, together with Vera Frisch. It shows different approaches as well as individual advantages, disadvantages and potential pitfalls of certain methods.
The Making of Spellforce

Galileo/Pro7-TV

German science TV-Show "Galileo" looks behind the curtain of the development of "SpellForce - The order of Dawn".
So you want to be a Producer

Extra Credits

Extra Credits takes a closer look at one of the videogame industry's less-appreciated roles: the Game Producer.
The Pre-Production Problem

Extra Credits

Extra Credits answers the question why game development really needs to start making a proper time for pre-production.
+1000 XP: A life in the games industry

2019 - Macromedia University Magdeburg/Germany

In this lecture in the game lecture series +1000XP Game Lectures at Macromedia University of Applied Sciences Leipzig Campus, Ralf gives students tips for a career in
the games industry.