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Beyond Agile - Pitfalls and misconceptions when working with SCRUM & Co

2015 - Quo Vadis Conference

This lecture was held at Quo Vadis Conference 2015 in Berlin. It deals with typical pitfalls when working in an agile environment and gives some best practices.
Seven Lies my Project Manager told me

2006 - GCDC

This lecture was held at GCDC Game Developer's Conference 2006 in Leipzig. It shows seven frequently heard lies about project management and countermeasures when dealing with such prejudices.
The ten Commandments of Project Management

2006 - IGDA Chapter Frankfurt

This lecture was held at the IGDA Chapter Meeting in Frankfurt in 2006. It lists ten golden rules/best practices of project management.
Finding the fun - Prototyping & Core Playable

2022 - IGDA GameDev Xmas Special Oulu

This lecture was held at the IGDA GameDev Xmas Special in Oulu/Finland in 2022. The presentation deals with the importance of obtaining proof of fun early on in videogame development through rapid prototyping.
How to outsource a game trailer

2014 - Dev Days Frankfurt

This lecture was held at the Kalypso DevDays in Frankfurt in 2014. It deals with all aspects of the production pipeline when outsourcing a TV spot or trailer to an external graphic & animation studio.
Getting the right partner for your game

2019 - IGDA Game Start-Ups Oulu

Life as an indie team isn't always easy, especially if you don't (yet) have a long track record of success. Understanding what publishers and investors are really interested in is key to winning over a potential partner for long-term collaboration.
10 surefire way to screw up your studio

2019 - DevCom Developer Conference

This presentation highlights the 10 most common mistakes that Ralf has repeatedly observed in studios of all types and sizes throughout his career spanning more than 25 years, regardless of platform, genre or business model.
When [...] hits the fan

2018 - 4C:Prague

This lecture was held at 4C:Prague Developer's Conference 2018 in Prague, together with Vera Frisch. It contains best practices for development studios on how they should respond when things literally come to a head.
Anatomy of a modern Game Design Document

2016 - 4C:Kyiv

This lecture was held at 4C:Kyiv Developer's Conference 2016 in Kiev, together with Vera Frisch. It shows different approaches as well as individual advantages, disadvantages and potential pitfalls of certain methods.
Going Online - Moving from boxed title developement to Free2Play

2010 - GDC Europe

This lecture was held at GDC Europe 2010 in Cologne. It deals with the hurdles a studio might face when shifting from traditional game developement to F2P.
Pitching Workshop for Developers

2010 - GDC Europe

This panel was held at GDC Europe Game Developer's Conference 2010 in Cologne. It's a summary of the panelist's advice to the audience with regards to "Do's & Don'ts" when pitching your game to a publisher.
Getting it wrong at any budget

2009 - Casual Connect

This lecture was held at Casual Connect 2009 in Hamburg. It includes post mortems of two shipped titles and shows typcial flaws and mistakes in German game productions and how to (hopefully) avoid them.
Building the right team

2007 - GCDC

This lecture was held at GCDC Game Developer's Conference 2007 in Leipzig. It deals with the setup of the right development studio (size, roles etc.) and gives some advice on recruiting the right team members.