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Milestones

2025 - The Pod

What exactly are milestones, what are the benefits and risks associated with them and what are the usual milestones other than ‘launch, beta, release’? Ralf & Andre are here to prove it: Even a talk about project management can be exciting and entertaining.
Simon the Sorcerer

2025 - Use ear with Speaker

A new Simon the Sorcerer suddenly appeared this year from an Italian studio. And it's a prequel. And while they're on the subject of Simon, Matt and Falko brought in Ralf Adam, who translated the first and second parts and directed the voice recordings.
(Not) Learning from Silksong

2025 - The Pod

After every big hype, analysts publish their ‘learnings’ on LinkedIn about how to copy a success. Andre, Ralf and Michael Hoss from indie publisher Deck 13 Spotlight find out: Which of the Silksong wisdoms are somehow useful and how many are just bunk?
GamesCom 2025

2025 - The Pod

The mood in the industry is gloomy. Hopes that the tide would turn again in 2025 have not been realised: The core gaming market continues to stagnate and publishers are acting even more cautiously than in 2024, as Andre & Ralf discuss in this episode.
What could possibly go wrong?

2025 - The Pod

Today we talk to producer, game designer and industry veteran Ralf C. Adam about why so much goes wrong in the end. Murphy's Law - what can go wrong, will go wrong? But where does a game project tend to go wrong?
Ralf as Guest in the Gaming Pub

2025 - The Gaming Pub

Three guys talking games. Only this time there's one who knows what he's talking about. Unusual for the gaming pub. But you shouldn't always take the same route to work.

Ralf as Guest in the Gaming Pub

2025 - The Pod

This podcast deals with the question why games projects sometimes take longer than planned. And specifically, why publishers sometimes only draw a line under a game production after many years and then cancel it.
Dream Job Game Developer (?)

2025 - The Pod

Today, game producer Ralf Adam explains how to make a good (or not so good) start as a developer in the games industry. And whether you should get into it at all, what character traits you should ideally have and how much specialised knowledge you should have.


Why have Games become so huge?

2025 - The Pod

Today we ask Ralf why games nowadays tend to be far too big and far too long. It wears out the fun, it costs money and it's not just developers who want more compact titles, gamers do too. So why do so many developers continue to do this?



Why have Games become so easy?

2025 - The Pod

Why do so damn many games have a problem with the difficulty level? What are publishers thinking and why are some mistakes made again and again? We get to the bottom of this question in the first free episode of the programme with Ralf.



The Pod is pitching Games

2023 - The Pod

Today we enter a meeting room with sweaty hands and producer Ralf Adam is waiting for us. We pitch our game idea to him. We have about a quarter of an hour. Pooh... will we make an impression?

OK Cool meets Ralf

2022 - OK Cool

Ralf has been part of the games industry for three decades and has already fulfilled very different roles during this time: Sometimes as a producer, sometimes as a translator, sometimes as a mentor, sometimes as a lecturer.
How a Game is made

2020 - The Pod

We are asked again and again: Where do the little games come from? And this time Andre doesn't look down at the floor and stammer something about ‘When mummy games and daddy games love each other very much...’. Instead, he has invited Ralf.
Vaporware

2022 - The Pod

A fun conversation about ‘vaporware’ - those games that were announced but never released. André and Sebastian get to the bottom of this phenomenon together with Ralf, citing interesting examples.
Crunch

2020 - The Pod

The first scientific evidence and empirical values have been available since the beginning of the 20th century: ‘crunch’, i.e. long-term overtime well in excess of 40 hours per week, does not work. It not only harms employees, it actually reduces productivity.
Why are games being postponed?

2020 - The Pod

It's not a Star Citizen episode, but it could have been: Ralf explains to Andre the various reasons why game productions can be delayed: From crunch to bad planning to bad technology to - oh yeah, illness.
Post Mortem SpellForce

2020 - The Pod

A little over 15 years ago, ‘Spellforce’ was released, a mixture of role-playing game and real-time strategy with great ambitions and no less difficulties. To mark the anniversary, Ralf and Wolfgang sit down together and look back on a turbulent development history.
About Pacing

2018 - The Pod

Pacing: The word is mentioned from time to time - including by us - but what does it actually mean? And how can good pacing even be created? In this podcast we approach one of the great mysteries of game development from all sides.
What does a Producer do?

2017 - The Pod

In the new episode of Walkthrough, we talk to Ralf Adam, one of Germany's most experienced producers (Spellforce, Desperados, Gothic 2, Arx Fatalis and many more), about the difficult and not always rewarding role of a game producer.