Beyond Scrum: Lean and Kanban for Game Developers

by Clinton Keith

[PRODUCTION] - Many games teams that adopt Scrum quickly discover its value. However teams find that when they enter production, the value of Scrum diminishes [...]
Waterfall Game Development done right

by Eric Preisz

[PRODUCTION] - Agile, Agile, Agile. It's hard to disagree with a project management process named "Agile". It's like disagreeing with something named the "Patriot Act" or answering "No" to a department store checkout attendant [...]
Is your project out of control?

by Chris Peters, Microsoft

[PRODUCTION] - This guide is intended to help senior-level project managers, especially those with limited experience in managing software development projects, recognize the symptoms of a project that is in trouble [...]
What makes a good Game-Producer

by Ernst ten Bosch, Blizzard

[PRODUCTION] - A question I often get asked is: what does it take to become a Game Producer? The answer is simple: Nothing. You don’t really need anything to become a Producer. Anyone can become a producer on a video game [...]
Upstream decisions, downstream costs

by Steve McConnell

[PRODUCTION] - Software changes substantially during its initial development. When requirements change in the middle of a release, developers find themselves revising their own designs and code to accommodate the changes [...]
The 22 rules of storytelling according to Pixar

by Emma Coats

[GAME DESIGN] - On Twitter, Pixar storyboard artist Emma Coats has compiled nuggets of narrative wisdom she’s received working for the animation studio over the years. A truly glaring omission [...]
Google's Quest to build the perfect team

by Charles Duhigg

[TEAM] - What Google Learned From Its Quest to Build the Perfect Team - New research reveals surprising truths about why some work groups thrive and others falter. Five years ago, Google became focused on building the perfect team [...]
Why crunch modes doesn't work: six lessons

by Evan Robinson

[TEAM] - There's a bottom-line reason most industries gave up crunch mode over 75 years ago: It's the single most expensive way to get the work done. In the short term, working over 21 hours continuously is equivalent to being legally drunk [...]
Is your team too big? Too small? What’s the right number?

by Wharton University

[TEAM] - When it comes to athletics, sports teams have a specific number of team players: A basketball team needs five, baseball nine, and soccer 11 [...]
Building a great team

by Marc Mechner

[TEAM] - So you’ve got this fantastic idea for a totally cutting-edge game that does all this cool stuff and should make you boatloads of money. It sounds great but … are you planning to build this all by yourself?  [...]

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